This site hosted by Free.ProHosting.com
Google
[This page is best viewed with Netscape, for I have no respect for any of Microsofts products, I don't have much respect for Netscape either but... oh well]
  September 22nd, 2001
Fergoo is official in the alpha stage. I burned copies of Fergoo and distributed it to the rest of the huge team (Scott) Once his computer is up and running again (he's doing the montly reinstallation of windows everyone has to do) he can actually make the tags and maps. In the mean time I'm making the special objects (Right now all Scott has to work with is different types of debris of varying complexity) So I had to bring back that old unused code of custom tags, surprisingly, it worked perfectly.
2174 Peeps have been here...
   Public
   The Story
   What is Fergoo?
   The Screenshots
   News Archives


   Member(s)
ONLY!!

   Tools
   Docs
   Sources
Other Places
Of Interest

Purgatory


Contact
Wymsical
Fuegan
SCREEN SHOTS

September 22nd: Custom tags... ( I don't need to change my editor anymore )

September 20th: I... I... I think I'm done! Special objects now

September 16th: Dear god, Player one just owned player 2. Whats with player 2? I put speed and position limits on, man. My tiling went wacko too.